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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="class_i_direct_render-members.html">所有成员列表</a>  </div>
  <div class="headertitle">
<div class="title">IDirectRender类 参考<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
</div><!--header-->
<div class="contents">

<p>Direct11 绘制相关的接口  
 <a href="class_i_direct_render.html#details">更多...</a></p>

<p><code>#include &lt;<a class="el" href="_i_direct_render_8h_source.html">IDirectRender.h</a>&gt;</code></p>
<div class="dynheader">
类 IDirectRender 继承关系图:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_i_direct_render.png" usemap="#IDirectRender_map" alt=""/>
  <map id="IDirectRender_map" name="IDirectRender_map">
<area href="class_render.html" title="渲染" alt="Render" shape="rect" coords="0,56,90,80"/>
  </map>
</div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:aa87a969f5ee97a8f77e1de31e491ca28"><td class="memItemLeft" align="right" valign="top">virtual ID3D11Device *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#aa87a969f5ee97a8f77e1de31e491ca28">getD3dDevice</a> ()=0</td></tr>
<tr class="memdesc:aa87a969f5ee97a8f77e1de31e491ca28"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取d3d 设备  <a href="#aa87a969f5ee97a8f77e1de31e491ca28">更多...</a><br /></td></tr>
<tr class="separator:aa87a969f5ee97a8f77e1de31e491ca28"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2abf755f236c5fe37bd849fb32cd7a3e"><td class="memItemLeft" align="right" valign="top">virtual ID3D11DeviceContext *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a2abf755f236c5fe37bd849fb32cd7a3e">getD3dDeviceContext</a> ()=0</td></tr>
<tr class="memdesc:a2abf755f236c5fe37bd849fb32cd7a3e"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取d3d 设备上下文  <a href="#a2abf755f236c5fe37bd849fb32cd7a3e">更多...</a><br /></td></tr>
<tr class="separator:a2abf755f236c5fe37bd849fb32cd7a3e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2b924647dfbacca2d133dd141accabbc"><td class="memItemLeft" align="right" valign="top">virtual ID3D11RenderTargetView *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a2b924647dfbacca2d133dd141accabbc">getD3dRenderTargetView</a> ()=0</td></tr>
<tr class="memdesc:a2b924647dfbacca2d133dd141accabbc"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取d3d 渲染目标  <a href="#a2b924647dfbacca2d133dd141accabbc">更多...</a><br /></td></tr>
<tr class="separator:a2b924647dfbacca2d133dd141accabbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aae6ed4c0cd4c748ee4e410f3c819b332"><td class="memItemLeft" align="right" valign="top">virtual IDXGISwapChain1 *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#aae6ed4c0cd4c748ee4e410f3c819b332">getD3dSwapChain</a> ()=0</td></tr>
<tr class="memdesc:aae6ed4c0cd4c748ee4e410f3c819b332"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取d3d 交换链  <a href="#aae6ed4c0cd4c748ee4e410f3c819b332">更多...</a><br /></td></tr>
<tr class="separator:aae6ed4c0cd4c748ee4e410f3c819b332"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2c0d5f3128dab627f8e4ec5b8414b609"><td class="memItemLeft" align="right" valign="top">virtual ID3D11DepthStencilView *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a2c0d5f3128dab627f8e4ec5b8414b609">getD3dDepthStencilView</a> ()=0</td></tr>
<tr class="memdesc:a2c0d5f3128dab627f8e4ec5b8414b609"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取深度缓存视图  <a href="#a2c0d5f3128dab627f8e4ec5b8414b609">更多...</a><br /></td></tr>
<tr class="separator:a2c0d5f3128dab627f8e4ec5b8414b609"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa5383d186b2c2a92c336c35b0f17171b"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#aa5383d186b2c2a92c336c35b0f17171b">initDirect3D</a> (HWND hwnd, UINT w, UINT h)=0</td></tr>
<tr class="memdesc:aa5383d186b2c2a92c336c35b0f17171b"><td class="mdescLeft">&#160;</td><td class="mdescRight">初始化Direct  <a href="#aa5383d186b2c2a92c336c35b0f17171b">更多...</a><br /></td></tr>
<tr class="separator:aa5383d186b2c2a92c336c35b0f17171b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6d01b0b667c0a9229483ca77a143d55d"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a6d01b0b667c0a9229483ca77a143d55d">ClearDirect3D</a> ()=0</td></tr>
<tr class="memdesc:a6d01b0b667c0a9229483ca77a143d55d"><td class="mdescLeft">&#160;</td><td class="mdescRight">清理d3d  <a href="#a6d01b0b667c0a9229483ca77a143d55d">更多...</a><br /></td></tr>
<tr class="separator:a6d01b0b667c0a9229483ca77a143d55d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a85e120b9e50d12176bf1d65107da9b36"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a85e120b9e50d12176bf1d65107da9b36">onResize</a> (HWND hwnd, UINT w, UINT h)=0</td></tr>
<tr class="memdesc:a85e120b9e50d12176bf1d65107da9b36"><td class="mdescLeft">&#160;</td><td class="mdescRight">重置视图大小  <a href="#a85e120b9e50d12176bf1d65107da9b36">更多...</a><br /></td></tr>
<tr class="separator:a85e120b9e50d12176bf1d65107da9b36"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae059553ad1165c303db0bd50d09cfd3d"><td class="memItemLeft" align="right" valign="top">virtual ID2D1RenderTarget *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#ae059553ad1165c303db0bd50d09cfd3d">getD2dRenderTarget</a> ()=0</td></tr>
<tr class="memdesc:ae059553ad1165c303db0bd50d09cfd3d"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取d2d 渲染目标  <a href="#ae059553ad1165c303db0bd50d09cfd3d">更多...</a><br /></td></tr>
<tr class="separator:ae059553ad1165c303db0bd50d09cfd3d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a692cfce2ae6b0a0277aae63283d142a1"><td class="memItemLeft" align="right" valign="top">virtual float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_i_direct_render.html#a692cfce2ae6b0a0277aae63283d142a1">getDpi</a> ()=0</td></tr>
<tr class="memdesc:a692cfce2ae6b0a0277aae63283d142a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取dpi 值  <a href="#a692cfce2ae6b0a0277aae63283d142a1">更多...</a><br /></td></tr>
<tr class="separator:a692cfce2ae6b0a0277aae63283d142a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p>Direct11 绘制相关的接口 </p>
</div><h2 class="groupheader">成员函数说明</h2>
<a id="a6d01b0b667c0a9229483ca77a143d55d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6d01b0b667c0a9229483ca77a143d55d">&#9670;&nbsp;</a></span>ClearDirect3D()</h2>

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          <td class="memname">virtual void IDirectRender::ClearDirect3D </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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</div><div class="memdoc">

<p>清理d3d </p>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

<p>在 <a class="el" href="class_render.html#a56847a1df6747ed092a04608e768e01d">Render</a> 内被实现.</p>

</div>
</div>
<a id="ae059553ad1165c303db0bd50d09cfd3d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae059553ad1165c303db0bd50d09cfd3d">&#9670;&nbsp;</a></span>getD2dRenderTarget()</h2>

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          <td class="memname">virtual ID2D1RenderTarget* IDirectRender::getD2dRenderTarget </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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</div><div class="memdoc">

<p>获取d2d 渲染目标 </p>
<dl class="section return"><dt>返回</dt><dd>ID2D1RenderTarget* </dd></dl>

<p>在 <a class="el" href="class_render.html#aa5c1aba98760625fee57d9f9076b3961">Render</a> 内被实现.</p>

</div>
</div>
<a id="a2c0d5f3128dab627f8e4ec5b8414b609"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2c0d5f3128dab627f8e4ec5b8414b609">&#9670;&nbsp;</a></span>getD3dDepthStencilView()</h2>

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          <td class="memname">virtual ID3D11DepthStencilView* IDirectRender::getD3dDepthStencilView </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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</div><div class="memdoc">

<p>获取深度缓存视图 </p>
<dl class="section return"><dt>返回</dt><dd>ID3D11DepthStencilView* </dd></dl>

<p>在 <a class="el" href="class_render.html#a4dc0a57c630a624477959776b6f3a04a">Render</a> 内被实现.</p>

</div>
</div>
<a id="aa87a969f5ee97a8f77e1de31e491ca28"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa87a969f5ee97a8f77e1de31e491ca28">&#9670;&nbsp;</a></span>getD3dDevice()</h2>

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          <td class="memname">virtual ID3D11Device* IDirectRender::getD3dDevice </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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</div><div class="memdoc">

<p>获取d3d 设备 </p>
<dl class="section return"><dt>返回</dt><dd>ID3D11Device * </dd></dl>

<p>在 <a class="el" href="class_render.html#a5102a025eb37b4462a0f2575858104eb">Render</a> 内被实现.</p>

</div>
</div>
<a id="a2abf755f236c5fe37bd849fb32cd7a3e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2abf755f236c5fe37bd849fb32cd7a3e">&#9670;&nbsp;</a></span>getD3dDeviceContext()</h2>

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          <td class="memname">virtual ID3D11DeviceContext* IDirectRender::getD3dDeviceContext </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>获取d3d 设备上下文 </p>
<dl class="section return"><dt>返回</dt><dd>ID3D11DeviceContext* </dd></dl>

<p>在 <a class="el" href="class_render.html#a012aa364ec9a0100d25bfaca19a6d4db">Render</a> 内被实现.</p>

</div>
</div>
<a id="a2b924647dfbacca2d133dd141accabbc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2b924647dfbacca2d133dd141accabbc">&#9670;&nbsp;</a></span>getD3dRenderTargetView()</h2>

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          <td class="memname">virtual ID3D11RenderTargetView* IDirectRender::getD3dRenderTargetView </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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  </td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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</div><div class="memdoc">

<p>获取d3d 渲染目标 </p>
<dl class="section return"><dt>返回</dt><dd>ID3D11RenderTargetView* </dd></dl>

<p>在 <a class="el" href="class_render.html#a91168959d0f94062c1446488234b1772">Render</a> 内被实现.</p>

</div>
</div>
<a id="aae6ed4c0cd4c748ee4e410f3c819b332"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aae6ed4c0cd4c748ee4e410f3c819b332">&#9670;&nbsp;</a></span>getD3dSwapChain()</h2>

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          <td class="memname">virtual IDXGISwapChain1* IDirectRender::getD3dSwapChain </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>获取d3d 交换链 </p>
<dl class="section return"><dt>返回</dt><dd>IDXGISwapChain1* </dd></dl>

<p>在 <a class="el" href="class_render.html#a86a260dd473715e7fd72813f3a4fc8aa">Render</a> 内被实现.</p>

</div>
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<a id="a692cfce2ae6b0a0277aae63283d142a1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a692cfce2ae6b0a0277aae63283d142a1">&#9670;&nbsp;</a></span>getDpi()</h2>

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          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>获取dpi 值 </p>
<dl class="section return"><dt>返回</dt><dd>float </dd></dl>

<p>在 <a class="el" href="class_render.html#a5f52690d2a6c85fde037bd1b5f0c08a9">Render</a> 内被实现.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#aa5383d186b2c2a92c336c35b0f17171b">&#9670;&nbsp;</a></span>initDirect3D()</h2>

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          <td class="memname">virtual bool IDirectRender::initDirect3D </td>
          <td>(</td>
          <td class="paramtype">HWND&#160;</td>
          <td class="paramname"><em>hwnd</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">UINT&#160;</td>
          <td class="paramname"><em>w</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">UINT&#160;</td>
          <td class="paramname"><em>h</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>初始化Direct </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">HWND</td><td>hwnd 当前窗口的句柄 </td></tr>
    <tr><td class="paramname">UINT</td><td>w 视图的宽 </td></tr>
    <tr><td class="paramname">UINT</td><td>h 视图的高 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>bool </dd></dl>

<p>在 <a class="el" href="class_render.html#aa82e9acefa6a2dd4e265327220569403">Render</a> 内被实现.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a85e120b9e50d12176bf1d65107da9b36">&#9670;&nbsp;</a></span>onResize()</h2>

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          <td class="memname">virtual void IDirectRender::onResize </td>
          <td>(</td>
          <td class="paramtype">HWND&#160;</td>
          <td class="paramname"><em>hwnd</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">UINT&#160;</td>
          <td class="paramname"><em>w</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">UINT&#160;</td>
          <td class="paramname"><em>h</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>重置视图大小 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">HWND</td><td>hwnd 当前窗口句柄 </td></tr>
    <tr><td class="paramname">UINT</td><td>w 视图的宽 </td></tr>
    <tr><td class="paramname">UINT</td><td>h 视图的高 </td></tr>
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  </dd>
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<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

<p>在 <a class="el" href="class_render.html#a40c4d5998dc2d59f092fe691d8181543">Render</a> 内被实现.</p>

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<hr/>该类的文档由以下文件生成:<ul>
<li>C:/code/SkyGameEngine2d/src/render/<a class="el" href="_i_direct_render_8h_source.html">IDirectRender.h</a></li>
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